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1. Caldari Hookbill? - in Ships and Modules [original thread]
Why does this 1 run BPC at a "very hefty discount" cost 50 million isk (plus 10k LP)? For an ordinary T1 frigate? Am I missing something here?
- by Darth Karl - at 2006.03.24 00:55:00
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2. Anything that lowers resists? - in Ships and Modules [original thread]
They were all hitting... I looked at the log. I eventually was able to get a guy in a Raven fitted with cruise missles to take him out, but even those were only doing 64 dmg each. This was a convoy guard captain. 245k bounty. He didn't really dish...
- by Darth Karl - at 2006.03.13 07:29:00
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3. Anything that lowers resists? - in Ships and Modules [original thread]
Is there any modules I can get to lower the resists on an enemy? I ran into a HAC in a level 3 mission that had unbelievable armor resists. I tried various missile types and the heavies were only doing about 18. Lights were doing about 12. So he...
- by Darth Karl - at 2006.03.13 06:47:00
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4. Suggestions for a good UI? - in EVE New Citizens Q&A [original thread]
Originally by: Alski Edited by: Alski on 08/03/2006 00:42:06 i allways place my chat window in the bottom right underneith my overview I tried that. If you put it under your overview it shows up underneath the station interface whe...
- by Darth Karl - at 2006.03.09 07:58:00
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5. The *absolute* worst thing about EVE: the chat window - in EVE New Citizens Q&A [original thread]
Are there any plans to improve the chat interface? It has some serious problems. 1) There is no place to put the window without it interfering with stuff onscreen in either stations or space. If I make it small enough I can find a place for it in...
- by Darth Karl - at 2006.03.09 07:46:00
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6. some possable anti macro stuff - in EVE General Discussion [original thread]
Not sure what this would do about macroing. A macro could do anything a player can do. If there is a way for players to find the asteroids, there is a way for macros to do the same thing... they just might have to be more complicated.
- by Darth Karl - at 2006.03.05 18:36:00
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7. Bloodlines Deployment Discussion Thread - in EVE General Discussion [original thread]
I got disconnected several times today and now I can't get back on... it's been over an hour now. It hangs at entering game as <name>.
- by Darth Karl - at 2006.03.04 19:04:00
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8. Selfdestruct proposal - in Test Server Feedback [original thread]
How about adding a corbomite charge type item you can carry in your inventory that explodes when you get blown up? The more you have the bigger the explosion and damage.
- by Darth Karl - at 2006.03.04 18:08:00
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9. Bookmarks - A solution - in Player Features and Ideas Discussion [original thread]
So why not leave the instas in there? What you propose is much worse. You dont think there would be any downside to having everybody gating back and forth between systems over and over again to get their warp down to 0km? Yea that wouldn't create ...
- by Darth Karl - at 2006.03.04 18:02:00
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10. Web-based Skills control? - in Player Features and Ideas Discussion [original thread]
It seems to me the gold farmers have plenty of time to log in and set skills anyway. They can do it while they are macro mining.
- by Darth Karl - at 2006.03.04 16:01:00
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11. Bookmarks - A solution - in Player Features and Ideas Discussion [original thread]
How is having to leave and reenter every system 15 times any better? How are you supposed to leave and reenter a pirate camped system 15 times without getting killed over and over again? I don't see the point. With 0-15km you would be a half the d...
- by Darth Karl - at 2006.03.04 15:55:00
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12. Bookmarks - A solution - in Player Features and Ideas Discussion [original thread]
The random 0-15km distance would be a better way to kill instas.
- by Darth Karl - at 2006.03.04 15:45:00
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13. Transferable Kill Rights - in Player Features and Ideas Discussion [original thread]
I like the idea, but it seems to me they should just make anyone with a sec of -2.5 or so attackable anywhere in empire space without CONCORD response or a sec hit. That would make it a lot more dangerous to be a pirate, as it should be. They get ...
- by Darth Karl - at 2006.03.04 15:41:00
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